Cloud Gaming Latency

 At last, I have changed my research paper once more as I found it nearly impossible to find valid data on genders in a gaming studio. This time around I'm set on finding out if cloud gaming can replace native gaming (hardware). There's lots of information to go through but one major factor I'd like to talk about is latency. Latency is the delay before a transfer of data begins following an instruction for its transfer. In terms of cloud gaming when you want your character to jump, you have to send that input from your device that data leaves your house via the internet. Then travels all the way to a server which can be miles or even states away! Once that server receives your input it will process that information to which makes the character jump. But we are not finished, that server then has to send you back the new information of your character jumping. Now that's a lot happening just to make a character in a video game jump. The crazier thing about this process is how this all happens within a second *Mind blown*. Even with this information being sent and receiving new information, having delays over a few seconds can be the life or death in multiplayer videogames. 






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